![]() Introduced back in 2011, TiDi is CCP's only way to combat the massive lag of its player battles. Though Pétursson said it was impossible to predict when EVE players could benefit from this technology ("It's just so much speculation on so little data, it's just not productive"), the implications are game changing.įor one, it would mean no more Time Dilation (TiDi). This will massively change tactics of engaging in fleet fights. ![]() And that is something that is hard to do with the architecture that we have for EVE," Pétursson explained. "The main difference is that Hadean allows the simulation to scale across multiple cores, multiple CPUs and multiple machines, and they have a very elegant way of managing that scale as it happens. That's why CCP is experimenting with Hadean's Aether engine. It's held up nicely, but there are limits to where we can take it because of this initial condition." And EVE cannot properly take advantage of that change because it was architected for a very different environment. Since then the world has moved on many cycles and computing architectures are vastly different, especially when it comes to the number of CPUs and cores in a machine. "Just for perspective, we had dual-CPU pentium 3 servers. "The of EVE was largely set in place about 17 or 18 years ago," Pétursson said. That could change a great deal about how EVE Online's battles play out. Using cloud technology (not to be confused with the cloud tech powering Google's Stadia streaming service) and its proprietary operating system, Hadean's Aether engine will supposedly be able to handle complex simulations-like 10,000 ships launching missiles at each other-without skipping a beat. The gist of what Hadean's tech does differently is in how it seamlessly scales to match the complexity of a game world without tons of bloat or middleware. Either outcome is a good one, though, because this is such cutting edge technology we just have to learn the boundaries and the opportunities through these kinds of experiments." "EVE players are known for tearing apart whatever we throw at them. ![]() "There are pretty good odds of it just crashing and burning," he told me. A day before the tech demo, I caught up with CCP Games CEO Hilmar Pétursson to talk about the project and what it could mean for the future of EVE Online. It worked better than both CCP and Hadean had hoped for.
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